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Showing content from https://docs.unity3d.com/ScriptReference/iOS.Xcode.PBXProject.SetBuildPropertyForConfig.html below:

Unity - Scripting API: iOS.Xcode.PBXProject.SetBuildPropertyForConfig

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Declarationpublic void SetBuildPropertyForConfig(string configGuid, string name, string value);

Declarationpublic void SetBuildPropertyForConfig(IEnumerable<string> configGuids, string name, string value);

Parameters Parameter Description configGuid The GUID of the build configuration as returned by BuildConfigByName. configGuids The GUIDs of the build configurations as returned by BuildConfigByName. name The name of the build property. value The value of the build property. Description

Sets a build property to the given value in the specified build configuration(s).

Duplicate build properties are ignored. Values for names LIBRARY_SEARCH_PATHS and FRAMEWORK_SEARCH_PATHS are quoted if they contain spaces.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_SetBuildPropertyForConfig { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the GUID you want to set a build property on string unityFrameworkTargetGuid = pbxProject.GetUnityFrameworkTargetGuid();

// Get the GUID of the "Debug" config so you can use it to change config-specific settings string configGuid = pbxProject.BuildConfigByName(unityFrameworkTargetGuid, "Debug");

// Set "ENABLE_BITCODE" to "NO" for "Debug" config pbxProject.SetBuildPropertyForConfig(configGuid, "ENABLE_BITCODE", "NO");

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }


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