A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/ScriptReference/iOS.Xcode.PBXProject.SetBuildProperty.html below:

Unity - Scripting API: iOS.Xcode.PBXProject.SetBuildProperty

PBXProject.SetBuildProperty Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Declarationpublic void SetBuildProperty(string targetGuid, string name, string value);

Declarationpublic void SetBuildProperty(IEnumerable<string> targetGuids, string name, string value);

Description

Sets a build property to the given value in all build configurations for the specified target(s).

Values for names LIBRARY_SEARCH_PATHS and FRAMEWORK_SEARCH_PATHS are quoted if they contain spaces.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_SetBuildProperty { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the GUID that you want to set a build property on string unityFrameworkTargetGuid = pbxProject.GetUnityFrameworkTargetGuid();

// Set "ENABLE_BITCODE" to "NO" for UnityFramework target pbxProject.SetBuildProperty(unityFrameworkTargetGuid, "ENABLE_BITCODE", "NO");

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4