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Close Your name Your email Suggestion*Declarationpublic void SetBuildProperty(string targetGuid, string name, string value);
Declarationpublic void SetBuildProperty(IEnumerable<string> targetGuids, string name, string value); Description
Sets a build property to the given value in all build configurations for the specified target(s).
Values for names LIBRARY_SEARCH_PATHS
and FRAMEWORK_SEARCH_PATHS
are quoted if they contain spaces.
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;public class Sample_SetBuildProperty { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get the GUID that you want to set a build property on string unityFrameworkTargetGuid = pbxProject.GetUnityFrameworkTargetGuid();
// Set "ENABLE_BITCODE" to "NO" for UnityFramework target pbxProject.SetBuildProperty(unityFrameworkTargetGuid, "ENABLE_BITCODE", "NO");
// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }
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