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Unity - Scripting API: iOS.Xcode.PBXProject.SetBaseReferenceForConfig

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Declarationpublic void SetBaseReferenceForConfig(string configGuid, string baseReference);

Parameters Parameter Description configGuid The GUID of the build configuration as returned by BuildConfigByName. baseReference The GUID of the configuration file to be used as the base reference. Description

Sets the base configuration reference for the specified build configuration.

Note: If the baseReference parameter is null, the base reference is removed.

using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_SetBaseReferenceForConfig { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Retrieve the configuration name (this can be "Debug", "Release", or any custom configuration name) string configName = "Release";

// Get the "Release" build configuration GUID string configGuid = pbxProject.BuildConfigByName(mainTargetGuid, configName); // Add the file you will be using as base reference for the "Release" configuration // This example expects you having a "release.xcconfig" file in your project's "Assets/Resources/" directory string filePath = Path.Combine(Application.dataPath, "Resources/release.xcconfig"); string file = pbxProject.AddFile(filePath, "Configs/release.xcconfig", PBXSourceTree.Source); // Set the base configuration file using SetBaseReferenceForConfig pbxProject.SetBaseReferenceForConfig(configGuid, file); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }


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