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Showing content from https://docs.unity3d.com/ScriptReference/iOS.Xcode.PBXProject.RemoveFrameworkFromProject.html below:

Unity - Scripting API: iOS.Xcode.PBXProject.RemoveFrameworkFromProject

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Declarationpublic void RemoveFrameworkFromProject(string targetGuid, string framework);

Parameters Parameter Description targetGuid The GUID of the target, such as the one returned by TargetGuidByName. framework The name of the framework. The extension of the filename must be .framework. Description

Removes a system framework dependency for the specified target.

The function assumes system frameworks are located in the System/Library/Frameworks folder in the SDK source tree.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_RemoveFrameworkFromProject { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the target GUID string unityFrameworkTargetGuid = pbxProject.GetUnityFrameworkTargetGuid();

// Remove a framework from UnityFramework target pbxProject.RemoveFrameworkFromProject(unityFrameworkTargetGuid, "CoreMedia.framework");

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }


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