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Showing content from https://docs.unity3d.com/ScriptReference/iOS.Xcode.PBXProject.RemoveFileFromBuild.html below:

Unity - Scripting API: iOS.Xcode.PBXProject.RemoveFileFromBuild

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Declarationpublic void RemoveFileFromBuild(string targetGuid, string fileGuid);

Parameters Parameter Description targetGuid The GUID of the target, such as the one returned by TargetGuidByName. fileGuid The GUID of the file or folder reference. Description

Removes the given file from the list of files to build for the given target.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_RemoveFileFromBuild { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the GUID for the Main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Get the file GUID you want to remove string filePath = "Path/To/ExampleFile.txt"; string fileGuid = pbxProject.FindFileGuidByProjectPath(filePath);

// Remove the file from build. Note that this doesn't remove the file from project pbxProject.RemoveFileFromBuild(mainTargetGuid, fileGuid);

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }


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