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Unity - Scripting API: iOS.Xcode.PBXProject.RemoveAssetTagFromDefaultInstall

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Declarationpublic void RemoveAssetTagFromDefaultInstall(string targetGuid, string tag);

Parameters Parameter Description targetGuid The GUID of the target, such as the one returned by TargetGuidByName. tag The name of the asset tag. Description

Removes the asset tag from the list of tags to download during initial installation.

The function does nothing if the tag isn't already configured for downloading during initial installation.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_RemoveAssetTagFromDefaultInstall { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get GUID for Main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Remove the Asset Tag from list of tags to be downloaded during initial installation pbxProject.RemoveAssetTagFromDefaultInstall(mainTargetGuid, "exampleTag");

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }


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