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Unity - Scripting API: iOS.Xcode.PBXProject.ProjectGuid

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Declarationpublic string ProjectGuid();

Returns

string The GUID of the project.

Description

Returns the GUID of the project.

The project GUID identifies a project-wide native target which is used to set project-wide properties. This GUID can be passed to any functions that accepts target GUIDs as parameters.

using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_ProjectGuid { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the project GUID string projectGuid = pbxProject.ProjectGuid();

// Log the project GUID for debugging Debug.Log("Project GUID: " + projectGuid); // Use the GUID to make project-wide changes such as adding properties pbxProject.AddBuildProperty(projectGuid, "exampleProperty", "exampleValue");

// Apply changes to the pbxproj file if there were any pbxProject.WriteToFile(projectPath); } }


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