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Unity - Scripting API: iOS.Xcode.PBXProject.GetSourcesBuildPhaseByTarget

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Declarationpublic string GetSourcesBuildPhaseByTarget(string targetGuid);

Parameters Parameter Description targetGuid The GUID of the target, such as the one returned by TargetGuidByName. Returns

string Returns the GUID of the existing phase or null if it does not exist.

Description

Returns the GUID of sources build phase for the given target.

using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_GetSourcesBuildPhaseByTarget { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the target GUID string targetGuid = pbxProject.GetUnityMainTargetGuid();

// Get the "Sources Build" build phase GUID string sourcesBuildPhase = pbxProject.GetSourcesBuildPhaseByTarget(targetGuid);

// Log the "Sources Build" phase GUID for debugging Debug.Log("'Sources Build' phase GUID: " + sourcesBuildPhase); } }


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