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Unity - Scripting API: iOS.Xcode.PBXProject.GetRealPathsOfAllFiles

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Returns

IReadOnlyList<string> Returns paths of all project files that use relative location.

Description

Return a list of all known files.

using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
using System.Linq;

public class Sample_GetRealPathsOfAllFiles { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get real paths of all project files that use relative location string[] filePaths = pbxProject.GetRealPathsOfAllFiles(PBXSourceTree.Source).ToArray(); // Print all paths to console for debugging foreach (string path in filePaths) { Debug.Log(path); } } }


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