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Showing content from https://docs.unity3d.com/ScriptReference/iOS.Xcode.PBXProject.GetBuildPropertyForConfig.html below:

Unity - Scripting API: iOS.Xcode.PBXProject.GetBuildPropertyForConfig

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Declarationpublic string GetBuildPropertyForConfig(string configGuid, string name);

Parameters Parameter Description configGuid The GUID of the build configuration as returned by BuildConfigByName. name The name of the build property. Returns

string The specified build property value.

Description

Gets a build property value for the given name in the specified build configuration(s). If a property has multiple values they are delimited by a space.

Duplicate build properties are ignored. Values for names LIBRARY_SEARCH_PATHS and FRAMEWORK_SEARCH_PATHS are quoted if they contain spaces.

using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_GetBuildPropertyForConfig { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get GUID for main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Get "Architecture" property for "Debug" configuration in main target string configGuid = pbxProject.BuildConfigByName(mainTargetGuid, "Debug"); string architectures = pbxProject.GetBuildPropertyForConfig(configGuid, "ARCHS"); Debug.Log("architectures: " + architectures); } }


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