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Unity - Scripting API: iOS.Xcode.PBXProject.FindFileGuidByRealPath

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Declarationpublic string FindFileGuidByRealPath(string path);

Parameters Parameter Description path The physical path of the file. sourceTree The source tree path is relative to. The PBXSourceTree.Group tree is not supported. Returns

string The GUID of the file if the search succeeded. Returns null if not successful.

Description

Finds a file with the given physical path in the project.

The version without source tree argument matches paths of all known files. Use this overload with care.

using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_FindFileGuidByRealPath { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the GUID by using it's real path and print it to the Console string filePath = "Path/To/ExampleFile.txt"; string fileGuid = pbxProject.FindFileGuidByRealPath(filePath); Debug.Log("File GUID: " + fileGuid);

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }


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