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Showing content from https://docs.unity3d.com/ScriptReference/iOS.Xcode.PBXProject.BuildConfigNames.html below:

Unity - Scripting API: iOS.Xcode.PBXProject.BuildConfigNames

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Declarationpublic IEnumerable<string> BuildConfigNames();

Returns

IEnumerable<string> An array of build config names.

Description

Returns the names of the build configurations available in the project.

The number and names of the build configurations is a project-wide setting. Each target has the same number of build configurations and the names of these build configurations is the same. In other words, BuildConfigByName will succeed for all targets in the project and all build configuration names returned by this function.

using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_BuildConfigNames { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Retrieve Build Config names for the Xcode project var configs = pbxProject.BuildConfigNames();

foreach (string configName in configs) { //Do something with the congfig names Debug.Log("Config: " + configName); }

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }


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