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Showing content from https://docs.unity3d.com/ScriptReference/iOS.Xcode.PBXProject.BuildConfigByName.html below:

Unity - Scripting API: iOS.Xcode.PBXProject.BuildConfigByName

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Declarationpublic string BuildConfigByName(string targetGuid, string name);

Parameters Parameter Description targetGuid The GUID of the target, such as the one returned by TargetGuidByName. name The name of the build configuration. Returns

string The GUID of the build configuration or null if it doesn't exist.

Description

Returns the GUID of build configuration with the given name for the specific target.

Returns Null if such configuration does not exist.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_BuildConfigByName { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get main target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Get the GUID of the `Debug` config so you can use it to change config-specific settings string configGuid = pbxProject.BuildConfigByName(mainTargetGuid, "Debug");

// For example, add a Build Property pbxProject.AddBuildPropertyForConfig(configGuid, "exampleProperty", "exampleValue");

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }


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