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Showing content from https://docs.unity3d.com/ScriptReference/iOS.Xcode.PBXProject.AddTargetDependency.html below:

Unity - Scripting API: iOS.Xcode.PBXProject.AddTargetDependency

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Declarationpublic void AddTargetDependency(string targetGuid, string targetDependencyGuid);

Declarationpublic void AddTargetDependency(string targetGuid, string targetDependencyGuid, string dependencyName);

Parameters Parameter Description targetGuid The GUID of the target to which you are adding a dependency. targetDependencyGuid The GUID of the dependency target. dependencyName The name of the dependency target. Description

Creates a dependency between this target and another target. The other target may be in a different project.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_AddTargetDependency { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get GUIDs of the two targets you want to set up dependency between string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); string newTargetGuid = pbxProject.AddTarget("ExampleTarget", "app", "example.type");

// Add the Target dependency pbxProject.AddTargetDependency(mainTargetGuid, newTargetGuid);

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }


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