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Showing content from https://docs.unity3d.com/ScriptReference/iOS.Xcode.PBXProject.AddShellScriptBuildPhase.html below:

Unity - Scripting API: iOS.Xcode.PBXProject.AddShellScriptBuildPhase

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Declarationpublic string AddShellScriptBuildPhase(string targetGuid, string name, string shellPath, string shellScript);

Parameters Parameter Description targetGuid The GUID of the target, such as the one returned by TargetGuidByName. name The name of the phase. shellPath The shell path. shellScript The shell script. Returns

string Returns the GUID of the new phase.

Description

Creates a new copy shell script phase for a given target.

If a shell script build phase with the same name, shellPath, and shellScript is already configured for the target, the function returns the existing phase. The new phase is placed at the end of the list of build phases configured for the target.

Declarationpublic string AddShellScriptBuildPhase(string targetGuid, string name, string shellPath, string shellScript, List<string> inputPaths);

Parameters Parameter Description targetGuid The GUID of the target, such as the one returned by TargetGuidByName. name The name of the phase. shellPath The shell path. shellScript The shell script. inputPaths The shell script input dependencies. Returns

string Returns the GUID of the new phase.

Description

Creates a new copy shell script phase for a given target.

If a shell script build phase with the same name, shellPath, shellScript, and inputPaths is already configured for the target, the function returns the existing phase. The new phase is placed at the end of the list of build phases configured for the target.

using UnityEditor;
using System.Collections.Generic;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_AddShellScriptBuildPhase { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the GUID of the target you want to add the Shell Script Phase to string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Add the Shell Script Phase to that target pbxProject.AddShellScriptBuildPhase(mainTargetGuid, "exampleScript1", "", "echo exampleCommand1");

// Optionally, add the Phase with Input Files listed pbxProject.AddShellScriptBuildPhase(mainTargetGuid, "exampleScript2", "", "echo exampleCommand2", new List<string>() { "InputFile1" });

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }


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