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Unity - Scripting API: iOS.Xcode.PBXProject.AddPublicHeaderToBuild

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Declarationpublic void AddPublicHeaderToBuild(string targetGuid, string fileGuid);

Description

Configures a file for building for the given native target as a public header.

In projects containing multiple native targets, you can configure a file to build in all, some, or, none of the targets. The file reference is added to appropriate build section.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_AddPublicHeaderToBuild { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the GUID of the target you want to add the Headers Build Phase to string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Add Headers Build Phase pbxProject.AddHeadersBuildPhase(mainTargetGuid);

// Add the header file to the project and add it to Public Headers Build Phase string headerGuid = pbxProject.AddFile("exampleHeader.h", "Headers/exampleHeader.h", PBXSourceTree.Source); pbxProject.AddPublicHeaderToBuild(mainTargetGuid, headerGuid);

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }


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