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Showing content from https://docs.unity3d.com/ScriptReference/iOS.Xcode.PBXProject.AddHeadersBuildPhase.html below:

Unity - Scripting API: iOS.Xcode.PBXProject.AddHeadersBuildPhase

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Declarationpublic string AddHeadersBuildPhase(string targetGuid);

Parameters Parameter Description targetGuid The GUID of the target, such as the one returned by TargetGuidByName. Returns

string Returns the GUID of the new phase.

Description

Creates a new headers build phase for a given target.

If the headers build phase is already configured for a target, the function returns the existing phase.

The new phase is placed at the end of the list of build phases configured for the target.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_AddHeadersBuildPhase { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the GUID of the target you want to add the Headers Build Phase to string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Add the Headers Build Phase. Note that if this phase already exists, the function doesn't create a new one and returns GUID to the existing phase pbxProject.AddHeadersBuildPhase(mainTargetGuid);

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }


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