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Showing content from https://docs.unity3d.com/ScriptReference/iOS.Xcode.PBXProject.AddCopyFilesBuildPhase.html below:

Unity - Scripting API: iOS.Xcode.PBXProject.AddCopyFilesBuildPhase

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Declarationpublic string AddCopyFilesBuildPhase(string targetGuid, string name, string dstPath, string subfolderSpec);

Parameters Parameter Description targetGuid The GUID of the target, such as the one returned by GetUnityFrameworkTargetGuid. name The name of the phase. dstPath The destination path. subfolderSpec The subfolder spec. The following usages are known: Returns

string Returns the GUID of the new phase.

Description

Creates a new Copy Files build phase for a given target.

If a Copy Files build phase with the same name, dstPath, and subfolderSpec is already configured for the target, the function returns the existing phase. The new phase is placed at the end of the list of build phases configured for the target.

using UnityEngine;
using UnityEditor;
using UnityEditor.iOS.Xcode;
using UnityEditor.Callbacks;
using System.IO;

public class Sample_AddCopyFilesBuildPhase { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get main target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Add a Copy Files Build Phase to the main target pbxProject.AddCopyFilesBuildPhase(mainTargetGuid, "ExamplePhase", "path/to/file", "10");

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }


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