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Showing content from https://docs.unity3d.com/ScriptReference/iOS.Xcode.PBXProject.AddCapability.html below:

Unity - Scripting API: iOS.Xcode.PBXProject.AddCapability

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Declaration

public bool

AddCapability

(string

targetGuid

,

iOS.Xcode.PBXCapabilityType capability

, string

entitlementsFilePath

, bool

addOptionalFramework

);

Parameters Parameter Description targetGuid The GUID of the target, such as the one returned by GetUnityFrameworkTargetGuid. capability The capability to enable. entitlementsFilePath Path to the entitlements file to be used for this capability. Information regarding the contents of entitlements files can be found in Apple Documentation addOptionalFramework Set this to true to indicate that this capability requires additional frameworks. Set it to false if no additional frameworks are required. Returns

bool True if the capability was successfully added.

Description

Adds a target capability to the Xcode project.

This enables behavior based on the capability type. Some capabilities require additional setup within Xcode. For more control over the specific settings of capability, use the ProjectCapabilityManager class.

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_AddCapability { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);

PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get GUIDs for UnityFramework and Main targets string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); string unityFrameworkTargetGuid = pbxProject.GetUnityFrameworkTargetGuid();

// Create an entitlements file for your capability string entitlementsFileName = "Example.entitlements";

PlistDocument plistDocument = new PlistDocument(); plistDocument.Create();

PlistElementDict rootDict = plistDocument.root; rootDict.SetString("com.apple.developer.applesignin", "Default");

plistDocument.WriteToFile(Path.Combine(pathToBuiltProject, entitlementsFileName));

// Add 'Sign in with Apple' capability to the proejct with the entitlements file specified pbxProject.AddCapability(mainTargetGuid, PBXCapabilityType.SignInWithApple, entitlementsFileName);

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }

}


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