Showing content from https://docs.unity3d.com/ScriptReference/UnityEngine.ParticleSystemModule.html below:
Unity - Scripting API: UnityEngine.ParticleSystemModule
ParticleSystemAnimationMode The animation mode. ParticleSystemAnimationRowMode The mode used for selecting rows of an animation in the Texture Sheet Animation Module. ParticleSystemAnimationTimeMode Control how animation frames are selected. ParticleSystemAnimationType The animation type. ParticleSystemBakeMeshOptions Configure how a Particle System is baked into a mesh. ParticleSystemBakeTextureOptions Configure how a Particle System is baked into a texture. ParticleSystemColliderQueryMode Whether collider information is available when using the [[ParticleSystem::GetTriggerParticles]] method. ParticleSystemCollisionMode Whether to use 2D or 3D colliders for particle collisions. ParticleSystemCollisionQuality Quality of world collisions. Medium and low quality are approximate and may leak particles. ParticleSystemCollisionType The type of collisions to use for a given Particle System. ParticleSystemCullingMode The action to perform when the Particle System is offscreen. ParticleSystemCurveMode The particle curve mode. ParticleSystemCustomData Which stream of custom particle data to set. ParticleSystemCustomDataMode Which mode CustomDataModule uses to generate its data. ParticleSystemEmitterVelocityMode Control how a Particle System calculates its velocity. ParticleSystemForceFieldShape The type of shape used for influencing particles in the Force Field Component. ParticleSystemGameObjectFilter The particle GameObject filtering mode that specifies which objects are used by specific Particle System modules. ParticleSystemGradientMode The particle gradient mode. ParticleSystemGravitySource Options for which physics system to use the gravity setting from. ParticleSystemInheritVelocityMode How to apply emitter velocity to particles. ParticleSystemMeshDistribution Sets which method Unity uses to randomly assign Meshes to particles. ParticleSystemMeshShapeType The mesh emission type. ParticleSystemNoiseQuality The quality of the generated noise. ParticleSystemOverlapAction What action to perform when the particle trigger module passes a test. ParticleSystemRenderMode The rendering mode for particle systems. ParticleSystemRenderSpace How particles are aligned when rendered. ParticleSystemRingBufferMode Control how particles are removed from the Particle System. ParticleSystemScalingMode Control how particle systems apply transform scale. ParticleSystemShapeMultiModeValue The mode used to generate new points in a shape. ParticleSystemShapeTextureChannel The texture channel. ParticleSystemShapeType The emission shape. ParticleSystemSimulationSpace Defines the coordinate space in which particles are simulated. ParticleSystemSortMode The sorting mode for particle systems. ParticleSystemStopAction The action to perform when the Particle System stops. ParticleSystemStopBehavior The behavior to apply when calling Stop. ParticleSystemSubEmitterProperties The properties of sub-emitter particles. ParticleSystemSubEmitterType The events that cause new particles to be spawned. ParticleSystemTrailMode Choose how Particle Trails are generated. ParticleSystemTrailTextureMode Choose how textures are applied to Particle Trails. ParticleSystemTriggerEventType The different types of particle triggers. ParticleSystemVertexStream All possible Particle System vertex shader inputs. UVChannelFlags A flag representing each UV channel.
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