Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close Submission failedFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Your name Your email Suggestion*public bool parseEscapeSequences;
DescriptionDetermines how escape sequences are displayed. When set to true
, escape sequences (such as \n
, \t
) are parsed and transformed into their corresponding characters. For example, '\n' will insert a new line. When set to false
, escape sequences are displayed as raw text (for example, \n
is shown as the characters '\' followed by 'n').
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4