Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close Submission failedFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Your name Your email Suggestion*Declarationpublic void Update(); Description
Update serialized object's representation.
When a SerializedObject is constructed, the target objects are serialized, and the SerializeObject and SerializedProperty API provide read and write access to that serialized representation. If one or more of the target objects are changed, via another SerializedObject instance or direct writes to the target objects, then the SerializedObject internal serialized representation can get out of sync. Calling Update() will reserialize the target objects so that the SerializedObject reflects their latest state.
Calling Update() will discard any locally modified properties that have not yet been applied.
Additional resources: SerializedObject.hasModifiedProperties, SerializedObject.ApplyModifiedProperties
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4