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Showing content from https://docs.unity3d.com/ScriptReference/ParticleSystemVertexStream.html below:

Unity - Scripting API: ParticleSystemVertexStream

Position The position of each particle vertex, in world space. Normal The vertex normal of each particle. Tangent The tangent vector for each particle (for normal mapping). Color The color of each particle. UV The first UV stream of each particle. UV2 The second UV stream of each particle. UV3 The third UV stream of each particle (only for meshes). UV4 The fourth UV stream of each particle (only for meshes). AnimBlend The amount to blend between animated texture frames, from 0 to 1. AnimFrame The current animation frame index of each particle. Center The center position of the entire particle, in world space. VertexID The vertex ID of each particle. SizeX The X axis size of each particle. SizeXY The X and Y axis sizes of each particle. SizeXYZ The 3D size of each particle. Rotation The Z axis rotation of each particle. Rotation3D The 3D rotation of each particle. RotationSpeed The Z axis rotational speed of each particle. RotationSpeed3D The 3D rotational speed of each particle. Velocity The velocity of each particle, in world space. Speed The speed of each particle, calculated by taking the magnitude of the velocity. AgePercent The normalized age of each particle, from 0 to 1. InvStartLifetime The reciprocal of the starting lifetime, in seconds (1.0f / startLifetime). StableRandomX A random number for each particle, which remains constant during their lifetime. StableRandomXY Two random numbers for each particle, which remain constant during their lifetime. StableRandomXYZ Three random numbers for each particle, which remain constant during their lifetime. StableRandomXYZW Four random numbers for each particle, which remain constant during their lifetime. VaryingRandomX A random number for each particle, which changes during their lifetime. VaryingRandomXY Two random numbers for each particle, which change during their lifetime. VaryingRandomXYZ Three random numbers for each particle, which change during their lifetime. VaryingRandomXYZW Four random numbers for each particle, which change during their lifetime. Custom1X One custom value for each particle, defined by the Custom Data Module, or ParticleSystem.SetCustomParticleData. Custom1XY Two custom values for each particle, defined by the Custom Data Module, or ParticleSystem.SetCustomParticleData. Custom1XYZ Three custom values for each particle, defined by the Custom Data Module, or ParticleSystem.SetCustomParticleData. Custom1XYZW Four custom values for each particle, defined by the Custom Data Module, or ParticleSystem.SetCustomParticleData. Custom2X One custom value for each particle, defined by the Custom Data Module, or ParticleSystem.SetCustomParticleData. Custom2XY Two custom values for each particle, defined by the Custom Data Module, or ParticleSystem.SetCustomParticleData. Custom2XYZ Three custom values for each particle, defined by the Custom Data Module, or ParticleSystem.SetCustomParticleData. Custom2XYZW Four custom values for each particle, defined by the Custom Data Module, or ParticleSystem.SetCustomParticleData. NoiseSumX The accumulated X axis noise, over the lifetime of the particle. NoiseSumXY The accumulated X and Y axis noise, over the lifetime of the particle. NoiseSumXYZ The accumulated 3D noise, over the lifetime of the particle. NoiseImpulseX The X axis noise on the current frame. NoiseImpulseXY The X and Y axis noise on the current frame. NoiseImpulseXYZ The 3D noise on the current frame. MeshIndex The index of the mesh used by the current particle. ParticleIndex The index of the current particle in the particle data array. ColorPackedAsTwoFloats The color of each particle, packed in a special format to allow decoding on GPUs that do not support bit-packing operations. MeshAxisOfRotation The axis of rotation used by mesh particles when not using 3D rotation. NextTrailCenter The center of the next trail position, connected to the current position. PreviousTrailCenter The center of the previous trail position, connected to the current position. PercentageAlongTrail The percentage along the trail, in the range 0-1. TrailWidth The width of the trail.

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