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Showing content from https://docs.unity3d.com/ScriptReference/ParticleSystemTrailTextureMode.html below:

Unity - Scripting API: ParticleSystemTrailTextureMode

ParticleSystemTrailTextureMode

enumeration

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Description

Choose how textures are applied to Particle Trails.

Properties Property Description Stretch Map the texture once along the entire length of the trail. Tile Repeat the texture along the trail. To set the tiling rate, use Material.SetTextureScale. DistributePerSegment Map the texture once along the entire length of the trail, assuming all vertices are evenly spaced. RepeatPerSegment Repeat the texture along the trail, repeating at a rate of once per trail segment. To adjust the tiling rate, use Material.SetTextureScale. Static Trails do not change the texture coordinates of existing points when they add or remove points.

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