struct in UnityEngine.ParticleSystemJobs
/
Implemented in:UnityEngine.ParticleSystemModule
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Close Your name Your email Suggestion* DescriptionThis struct specifies all the per-particle data.
Properties Property Description aliveTimePercent Specifies how long each particle has been alive. axisOfRotations Specifies an axis of rotation for each particles, in radians. count Specifies the number of particles alive in the Particle System. customData1 This array contains the custom data values when you use a CustomDataModule, or when you call SetCustomParticleData. customData2 This array contains the custom data values when you use a CustomDataModule, or when you call SetCustomParticleData. inverseStartLifetimes The lifetime of each particle, stored as 1.0f / lifetime. meshIndices Specifies a mesh index for each particle. positions The position of each particle. randomSeeds The random seed assigned to each particle. rotationalSpeeds The angular velocity of each particle. rotations The rotation of each particle. sizes The size of each particle. startColors The initial color of each particle. velocities The velocity of each particle.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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