enumeration
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Close Your name Your email Suggestion* DescriptionControl how a Particle System calculates its velocity.
Properties Property Description Transform Calculate the Particle System velocity by using the Transform component. Rigidbody Calculate the Particle System velocity by using a Rigidbody or Rigidbody2D component, if one exists on the GameObject. Custom When the Particle System calculates its velocity, it instead uses the custom value set in ParticleSystem.MainModule.emitterVelocity.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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