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Unity - Scripting API: ParticleSystemBakeTextureOptions

ParticleSystemBakeTextureOptions

enumeration

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Description

Configure how a Particle System is baked into a texture.

Properties Property Description BakeRotationAndScale Bake the Transform rotation and scale into the texture. BakePosition Bake the Transform position into the texture. PerVertex Bake each vertex of each particle (i.e. 4 vertices per billboard). PerParticle Only bake each particle, instead of each vertex of each particle (i.e. 1 vertex per billboard). IncludeParticleIndices Instead of only baking triangle indices into the indices texture, bake a 2 channel index texture containing triangle indices and particle indices. Default The default baking options.

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