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Showing content from https://docs.unity3d.com/ScriptReference/ParticleSystem.ShapeModule.html below:

Unity - Scripting API: ShapeModule

alignToDirection Align particles based on their initial direction of travel. angle Angle of the cone to emit particles from. arc Angle of the circle arc to emit particles from. arcMode The mode that Unity uses to generate particles around the arc. arcSpeed In animated modes, this determines how quickly the particle emission position moves around the arc. arcSpeedMultiplier A multiplier of the arc speed of the particle emission shape. arcSpread Control the gap between particle emission points around the arc. boxThickness Thickness of the box to emit particles from. donutRadius The thickness of the Donut shape to emit particles from. enabled Specifies whether the ShapeModule is enabled or disabled. length Length of the cone to emit particles from. mesh Mesh to emit particles from. meshMaterialIndex Emit particles from a single Material of a Mesh. meshRenderer MeshRenderer to emit particles from. meshShapeType Where on the Mesh to emit particles from. meshSpawnMode The mode to use to generate particles on a Mesh. meshSpawnSpeed In animated modes, this determines how quickly the particle emission position moves across the Mesh. meshSpawnSpeedMultiplier A multiplier of the Mesh spawn speed. meshSpawnSpread Control the gap between particle emission points across the Mesh. normalOffset Move particles away from the surface of the source Mesh. position Apply an offset to the position from which the system emits particles. radius Radius of the shape to emit particles from. radiusMode The mode to use to generate particles along the radius. radiusSpeed In animated modes, this determines how quickly the particle emission position moves along the radius. radiusSpeedMultiplier A multiplier of the radius speed of the particle emission shape. radiusSpread Control the gap between particle emission points along the radius. radiusThickness Radius thickness of the shape's edge from which to emit particles. randomDirectionAmount Randomizes the starting direction of particles. randomPositionAmount Randomizes the starting position of particles. rotation Apply a rotation to the shape from which the system emits particles. scale Apply scale to the shape from which the system emits particles. shapeType The type of shape to emit particles from. skinnedMeshRenderer SkinnedMeshRenderer to emit particles from. sphericalDirectionAmount Makes particles move in a spherical direction from their starting point. sprite Sprite to emit particles from. spriteRenderer SpriteRenderer to emit particles from. texture Specifies a Texture to tint the particle's start colors. textureAlphaAffectsParticles When enabled, the system applies the alpha channel of the Texture to the particle alpha when the particle spawns. textureBilinearFiltering When enabled, the system takes four neighboring samples from the Texture then combines them to give the final particle value. textureClipChannel Selects which channel of the Texture to use for discarding particles. textureClipThreshold Discards particles when they spawn on an area of the Texture with a value lower than this threshold. textureColorAffectsParticles When enabled, the system applies the RGB channels of the Texture to the particle color when the particle spawns. textureUVChannel When using a Mesh as a source shape type, this option controls which UV channel on the Mesh to use for reading the source Texture. useMeshColors Modulate the particle colors with the vertex colors, or the Material color if no vertex colors exist. useMeshMaterialIndex Emit particles from a single Material, or the whole Mesh.

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