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Unity - Scripting API: ParticleSystem.SetParticles

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Declarationpublic void SetParticles(out Particle[] particles);

Declarationpublic void SetParticles(out Particle[] particles, int size);

Declarationpublic void SetParticles(out Particle[] particles, int size, int offset);

Declarationpublic void SetParticles(out NativeArray<Particle> particles);

Declarationpublic void SetParticles(out NativeArray<Particle> particles, int size);

Declarationpublic void SetParticles(out NativeArray<Particle> particles, int size, int offset);

Parameters Parameter Description particles The input particle buffer, which represents the particle state to apply to particles in this Particle System. size The number of elements in the particles array that Unity should write to the Particle System. offset The location in the particle array to start assigning particles. For example, set the value to 4 to assign particles starting with the 4th particle in the array. Description

Sets the particles of this Particle System.

Setting the lifetime of a particle to a negative value will result in that particle being removed from the Particle System. Additional resources: GetParticles.


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