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Unity - Scripting API: ParticleSystem.MinMaxCurve.Evaluate

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Declarationpublic float Evaluate(float time);

Declarationpublic float Evaluate(float time, float lerpFactor);

Returns

float Calculated curve/constant value.

Description

Manually query the curve to calculate values based on what mode it is in.

This automatically clamps the time and lerpFactor properties between 0 and 1.


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