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Showing content from https://docs.unity3d.com/ScriptReference/ParticleSystem.MainModule.html below:

Unity - Scripting API: MainModule

cullingMode Configure whether the Particle System will still be simulated each frame, when it is offscreen. customSimulationSpace Simulate particles relative to a custom transform component. duration The duration of the Particle System in seconds. emitterVelocity The current Particle System velocity. emitterVelocityMode Control how the Particle System calculates its velocity, when moving in the world. flipRotation Makes some particles spin in the opposite direction. gravityModifier A scale that this Particle System applies to gravity, defined either by Physics.gravity or [Physics2D.gravity]]. gravityModifierMultiplier Change the gravity multiplier. gravitySource Specify whether to use the gravity strength from the 2D or 3D physics system. loop Specifies whether the Particle System is looping. maxParticles The maximum number of particles to emit. playOnAwake If set to true, the Particle System automatically begins to play on startup. prewarm If ParticleSystem.MainModule.loop is true, when you enable this property, the Particle System looks like it has already simulated for one loop when first becoming visible. ringBufferLoopRange When ParticleSystem.MainModule.ringBufferMode is set to loop, this value defines the proportion of the particle life that loops. ringBufferMode Configure the Particle System to not kill its particles when their lifetimes are exceeded. scalingMode Control how the Particle System applies its Transform component to the particles it emits. simulationSpace This selects the space in which to simulate particles. It can be either world or local space. simulationSpeed Override the default playback speed of the Particle System. startColor The initial color of particles when the Particle System first spawns them. startDelay Start delay in seconds. startDelayMultiplier A multiplier for ParticleSystem.MainModule.startDelay in seconds. startLifetime The total lifetime in seconds that each new particle has. startLifetimeMultiplier A multiplier for ParticleSystem.MainModule.startLifetime. startRotation The initial rotation of particles when the Particle System first spawns them. startRotation3D A flag to enable 3D particle rotation. startRotationMultiplier A multiplier for ParticleSystem.MainModule.startRotation. startRotationX The initial rotation of particles around the x-axis when emitted. startRotationXMultiplier The initial rotation multiplier of particles around the x-axis when the Particle System first spawns them. startRotationY The initial rotation of particles around the y-axis when the Particle System first spawns them. startRotationYMultiplier The initial rotation multiplier of particles around the y-axis when the Particle System first spawns them.. startRotationZ The initial rotation of particles around the z-axis when the Particle System first spawns them startRotationZMultiplier The initial rotation multiplier of particles around the z-axis when the Particle System first spawns them. startSize The initial size of particles when the Particle System first spawns them. startSize3D A flag to enable specifying particle size individually for each axis. startSizeMultiplier A multiplier for the initial size of particles when the Particle System first spawns them. startSizeX The initial size of particles along the x-axis when the Particle System first spawns them. startSizeXMultiplier A multiplier for ParticleSystem.MainModule.startSizeX. startSizeY The initial size of particles along the y-axis when the Particle System first spawns them. startSizeYMultiplier A multiplier for ParticleSystem.MainModule.startSizeY. startSizeZ The initial size of particles along the z-axis when the Particle System first spawns them. startSizeZMultiplier A multiplier for ParticleSystem.MainModule.startSizeZ. startSpeed The initial speed of particles when the Particle System first spawns them. startSpeedMultiplier A multiplier for ParticleSystem.MainModule.startSpeed. stopAction Select whether to Disable or Destroy the GameObject, or to call the MonoBehaviour.OnParticleSystemStopped script Callback, when the Particle System stops and all particles have died. useUnscaledTime When true, use the unscaled delta time to simulate the Particle System. Otherwise, use the scaled delta time.

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