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Unity - Scripting API: ParticleSystem.isStopped

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Determines whether the Particle System is in the stopped state.

This property is true after a call to ParticleSystem.Stop stops the system, if a non-looping system finishes playing and all its particles die, or if the system has not yet played.

ParticleSystem.IsAlive is also false when the system is in the stopped state.


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