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Close Your name Your email Suggestion* Switch to Manual DescriptionScript interface for the CustomDataModule of a Particle System.
Once configured, this module will generate custom per-particle data, which you can use either in script or shaders. To read the data from script, simply call ParticleSystem.GetCustomParticleData. To read it in a shader, enable the custom data streams in the ParticleSystemRenderer Module, or call ParticleSystemRenderer.SetActiveVertexStreams from script. Once enabled, the custom data will be passed to your vertex shader through a TEXCOORD channel. The ParticleSystemRenderer Inspector will tell you which channels are being used.
Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.
Additional resources: ParticleSystemRenderer.SetActiveVertexStreams.
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