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Unity - Scripting API: ParticleSystem.customData

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Switch to Manual Description

Script interface for the CustomDataModule of a Particle System.

Once configured, this module will generate custom per-particle data, which you can use either in script or shaders. To read the data from script, simply call ParticleSystem.GetCustomParticleData. To read it in a shader, enable the custom data streams in the ParticleSystemRenderer Module, or call ParticleSystemRenderer.SetActiveVertexStreams from script. Once enabled, the custom data will be passed to your vertex shader through a TEXCOORD channel. The ParticleSystemRenderer Inspector will tell you which channels are being used.

Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

Additional resources: ParticleSystemRenderer.SetActiveVertexStreams.


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