A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/ScriptReference/ParticlePhysicsExtensions.GetSafeCollisionEventSize.html below:

Unity - Scripting API: ParticlePhysicsExtensions.GetSafeCollisionEventSize

ParticlePhysicsExtensions.GetSafeCollisionEventSize Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Declaration

public static int

GetSafeCollisionEventSize

(

ParticleSystem ps

);

Description

Safe array size for use with ParticleSystem.GetCollisionEvents.

This is guaranteed to be large enough to use with ParticleSystem.GetCollisionEvents for the current frame. GetCollisionEvents may return fewer elements for some GameObjects though.


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4