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Unity - Scripting API: GraphicsBuffer.Target.Counter

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Description

GraphicsBuffer with an internal counter.

Adds a "counter" to a RWStructuredBuffer and allows using IncrementCounter / DecrementCounter HLSL functions on it.

When you construct a GraphicsBuffer of this type, the value of stride must match the stride of the corresponding StructuredBuffer struct type in your HLSL code. It must also be a multiple of 4, and less than 2048.

See Microsoft's HLSL documentation on IncrementCounter and DecrementCounter.

The buffer size value can be copied into another buffer using GraphicsBuffer.CopyCount, or explicitly reset with GraphicsBuffer.SetCounterValue.

Additional resources: GraphicsBuffer.SetCounterValue, GraphicsBuffer.CopyCount.


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