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DrawMeshNow(
Mesh mesh,
Vector3 position,
Quaternion rotation, int
materialIndex);
Declarationpublic static void
DrawMeshNow(
Mesh mesh,
Matrix4x4 matrix);
Declarationpublic static void
DrawMeshNow(
Mesh mesh,
Matrix4x4 matrix, int
materialIndex);
Parameters Parameter Description mesh The Mesh to draw. position Position of the mesh. rotation Rotation of the mesh. matrix The transformation matrix of the mesh (combines position, rotation and other transformations). materialIndex Subset of the mesh to draw. DescriptionDraw a mesh immediately.
This function will draw a given mesh immediately. Currently set shader and material (see Material.SetPass) will be used.
The mesh will be just drawn once, it won't be per-pixel lit and will not cast or receive real-time shadows. If you want full integration with lighting and shadowing, use Graphics.DrawMesh instead.
Additional resources: Graphics.DrawMesh, Material.SetPass.
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