A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/ScriptReference/EditorWindow.Awake.html below:

Unity - Scripting API: EditorWindow.Awake

EditorWindow.Awake Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Description

Called as the new window is opened.

Awake() message is called as a new editor window starts. This is similar to how an Awake() is called as an GameObject starts.

// Show how Awake is called as an Editor Window starts
// In the script, the Awake message changes the string variable.

using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;

public class AwakeExample : EditorWindow
{
    static string s_Text = "hello";

    [MenuItem("Examples/Awake Example")]

    public static void ShowExample()
    {
        AwakeExample wnd = GetWindow<AwakeExample>();
        wnd.titleContent = new GUIContent("AwakeExample");
    }

    public void CreateGUI()
    {
        var label = new Label("Text: " + s_Text);
        rootVisualElement.Add(label);
    }

    public void Awake()
    {
        Debug.Log("Awake");
        s_Text = "demo";
    }

    public void OnDestroy()
    {
        Debug.Log("OnDestroy");
    }
}

RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4