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Unity - Scripting API: EditorPrefs.GetString

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Declarationpublic static string GetString(string key);

Declarationpublic static string GetString(string key, string defaultValue = "");

Description

Returns the value corresponding to key in the preference file if it exists.

If the value doesn't exist, it will return defaultValue. Note that EditorPrefs does not support null strings, so if defaultValue is null, an empty string is returned.


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