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Close Your name Your email Suggestion* Switch to ManualDeclarationpublic void Render(); Description
Render the camera manually.
This will render the camera. It will use the camera's clear flags, target texture and all other settings.
The camera will send MonoBehaviour.OnPreCull, MonoBehaviour.OnPreRender and MonoBehaviour.OnPostRender to any scripts attached, and render any eventual image filters.
This is used for taking precise control of render order. To make use of this feature, create a camera and disable it. Then call Render on it.
You are not able to call the Render function from a camera that is currently rendering. If you wish to do this create a copy of the camera, and make it match the original one using CopyFrom.
Additional resources: RenderWithShader.
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