Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close Submission failedFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Your name Your email Suggestion* Parameters Parameter Description report A BuildReport containing information about the build, such as the target platform and output path. DescriptionImplement this function to receive a callback after the build is complete.
This callback is invoked during Player builds, but not during AssetBundle builds. If the build stops early, due to a failure or cancellation, then the callback is not invoked.
Additional resources: BuildPipeline.BuildPlayer, IPreprocessBuildWithReport
using UnityEditor; using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEngine;class MyCustomBuildProcessor : IPostprocessBuildWithReport { public int callbackOrder { get { return 0; } } public void OnPostprocessBuild(BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnPostprocessBuild for target " + report.summary.platform + " at path " + report.summary.outputPath); } }
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4