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Showing content from https://docs.unity3d.com/Packages/com.unity.ugui@3.0/api/UnityEngine.UIElements.PanelRaycaster.html below:

Class PanelRaycaster

A derived BaseRaycaster to raycast against UI Toolkit panel instances at runtime.

Inheritance

PanelRaycaster

Inherited Members

Component.GetComponent<T>()

Component.TryGetComponent<T>(out T)

Component.GetComponentInChildren<T>()

Component.GetComponentsInChildren<T>()

Component.GetComponentInParent<T>()

Component.GetComponentsInParent<T>()

Component.GetComponents<T>()

Object.GetHashCode()

Object.InstantiateAsync<T>(T)

Object.InstantiateAsync<T>(T, Transform)

Object.InstantiateAsync<T>(T, Vector3, Quaternion)

Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)

Object.Instantiate<T>(T)

Object.Instantiate<T>(T, Vector3, Quaternion)

Object.Instantiate<T>(T, Vector3, Quaternion, Transform)

Object.Instantiate<T>(T, Transform)

Object.DestroyObject(Object)

Object.FindObjectsOfType<T>()

Object.FindObjectsByType<T>(FindObjectsSortMode)

Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)

Object.FindObjectOfType<T>()

Object.FindFirstObjectByType<T>()

Object.FindAnyObjectByType<T>()

Object.FindFirstObjectByType<T>(FindObjectsInactive)

Object.FindAnyObjectByType<T>(FindObjectsInactive)

Namespace: UnityEngine.UIElements Assembly: UnityEngine.UI.dll Syntax
[AddComponentMenu("UI Toolkit/Panel Raycaster (UI Toolkit)")]
public class PanelRaycaster : BaseRaycaster
Properties eventCamera

The camera that will generate rays for this raycaster.

Declaration
public override Camera eventCamera { get; }
Property Value Overrides panel

The panel that this component relates to. If panel is null, this component will have no effect. Will be set to null automatically if panel is Disposed from an external source.

Declaration
public IPanel panel { get; set; }
Property Value renderOrderPriority

Priority of the raycaster based upon render order.

Declaration
public override int renderOrderPriority { get; }
Property Value Overrides sortOrderPriority

Priority of the raycaster based upon sort order.

Declaration
public override int sortOrderPriority { get; }
Property Value Overrides Methods Raycast(PointerEventData, List<RaycastResult>)

Raycast against the scene.

Declaration
public override void Raycast(PointerEventData eventData, List<RaycastResult> resultAppendList)
Parameters Overrides

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