Structure that stores the state of an animation transition on a Selectable.
AspectRatioFitter BaseMeshEffectBase class for effects that modify the generated Mesh.
BaseVertexEffect ButtonA standard button that sends an event when clicked.
Button.ButtonClickedEvent CanvasScaler CanvasUpdateRegistryA place where CanvasElements can register themselves for rebuilding.
ClipperRegistryRegistry class to keep track of all IClippers that exist in the scene
ClippingUtility class to help when clipping using IClipper.
ContentSizeFitter DefaultControlsUtility class for creating default implementations of builtin UI controls.
Dropdown Dropdown.DropdownEvent Dropdown.DropdownItem Dropdown.OptionData Dropdown.OptionDataList FontData FontUpdateTrackerUtility class that is used to help with Text update.
GraphicBase class for all UI components that should be derived from when creating new Graphic types.
GraphicRaycaster GraphicRebuildTrackerEditorOnly class for tracking all Graphics. Used when a source asset is reimported into the editor to ensure that Graphics are updated as intended.
GraphicRegistryRegistry which maps a Graphic to the canvas it belongs to.
GridLayoutGroup HorizontalLayoutGroup HorizontalOrVerticalLayoutGroupAbstract base class for HorizontalLayoutGroup and VerticalLayoutGroup to generalize common functionality.
ImageImage is a textured element in the UI hierarchy.
InputFieldTurn a simple label into a interactable input field.
InputField.EndEditEvent InputField.OnChangeEvent InputField.SubmitEvent LayoutElement LayoutGroup LayoutRebuilderWrapper class for managing layout rebuilding of CanvasElement.
LayoutUtilityUtility functions for querying layout elements for their minimum, preferred, and flexible sizes.
Mask MaskUtilitiesMask related utility class. This class provides masking-specific utility functions.
MaskableGraphicA Graphic that is capable of being masked out.
MaskableGraphic.CullStateChangedEvent Outline PositionAsUV1 RawImageDisplays a Texture2D for the UI System.
RectMask2D ScrollRect ScrollRect.ScrollRectEvent Scrollbar Scrollbar.ScrollEvent Selectable Shadow Slider Slider.SliderEvent StencilMaterialDynamic material class makes it possible to create custom materials on the fly on a per-Graphic basis, and still have them get cleaned up correctly.
Text ToggleA standard toggle that has an on / off state.
Toggle.ToggleEvent ToggleGroup VertexHelperA utility class that can aid in the generation of meshes for the UI.
VerticalLayoutGroup Structs ColorBlock DefaultControls.ResourcesObject used to pass resources to use for the default controls.
Navigation SpriteState Interfaces DefaultControls.IFactoryControlsFactory interface to create a GameObject in this class. It is necessary to use this interface in the whole class so MenuOption and Editor can work using ObjectFactory and default Presets.
ICanvasElementThis is an element that can live on a Canvas.
IClippableInterface for elements that can be clipped if they are under an IClipper
IClipperInterface that can be used to recieve clipping callbacks as part of the canvas update loop.
ILayoutControllerBase interface to be implemented by components that control the layout of RectTransforms.
ILayoutElementA component is treated as a layout element by the auto layout system if it implements ILayoutElement.
ILayoutGroupILayoutGroup is an ILayoutController that should drive the RectTransforms of its children.
ILayoutIgnorerA RectTransform will be ignored by the layout system if it has a component which implements ILayoutIgnorer.
ILayoutSelfControllerILayoutSelfController is an ILayoutController that should drive its own RectTransform.
IMaskableThis element is capable of being masked out.
IMaterialModifierUse this interface to modify a Material that renders a Graphic. The Material is modified before the it is passed to the CanvasRenderer.
IMeshModifierInterface which allows for the modification of verticies in a Graphic before they are passed to the CanvasRenderer. When a Graphic generates a list of vertices they are passed (in order) to any components on the GameObject that implement IMeshModifier. This component can modify the given Mesh.
Enums AspectRatioFitter.AspectModeSpecifies a mode to use to enforce an aspect ratio.
CanvasScaler.ScaleModeDetermines how UI elements in the Canvas are scaled.
CanvasScaler.ScreenMatchModeScale the canvas area with the width as reference, the height as reference, or something in between.
CanvasScaler.UnitThe possible physical unit types
CanvasUpdateValues of 'update' called on a Canvas update.
ContentSizeFitter.FitModeThe size fit modes avaliable to use.
GraphicRaycaster.BlockingObjectsType of raycasters to check against to check for canvas blocking elements.
GridLayoutGroup.AxisThe grid axis we are looking at.
GridLayoutGroup.ConstraintConstraint type on either the number of columns or rows.
GridLayoutGroup.CornerWhich corner is the starting corner for the grid.
Image.FillMethodThe possible fill method types for a Filled Image.
Image.Origin180Origin for the Image.FillMethod.Radial180.
Image.Origin360One of the points of the Arc for the Image.FillMethod.Radial360.
Image.Origin90Origin for the Image.FillMethod.Radial90.
Image.OriginHorizontalOrigin for the Image.FillMethod.Horizontal.
Image.OriginVerticalOrigin for the Image.FillMethod.Vertical.
Image.TypeImage fill type controls how to display the image.
InputField.CharacterValidationThe type of characters that are allowed to be added to the string.
InputField.ContentTypeSetting the content type acts as a shortcut for setting a combination of InputType, CharacterValidation, LineType, and TouchScreenKeyboardType
InputField.EditState InputField.InputTypeType of data expected by the input field mobile keyboard.
InputField.LineTypeThe LineType is used to describe the behavior of the InputField.
Navigation.Mode ScrollRect.MovementTypeA setting for which behavior to use when content moves beyond the confines of its container.
ScrollRect.ScrollbarVisibilityEnum for which behavior to use for scrollbar visibility.
Scrollbar.DirectionSetting that indicates one of four directions the scrollbar will travel.
Selectable.SelectionStateAn enumeration of selected states of objects
Selectable.TransitionTransition mode for a Selectable.
Slider.DirectionSetting that indicates one of four directions.
Toggle.ToggleTransitionDisplay settings for when a toggle is activated or deactivated.
Delegates InputField.OnValidateInputRetroSearch is an open source project built by @garambo | Open a GitHub Issue
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