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Showing content from https://docs.unity3d.com/Packages/com.unity.ugui@1.0/api/UnityEngine.UI.html below:

Namespace UnityEngine.UI Classes AnimationTriggers

Structure that stores the state of an animation transition on a Selectable.

AspectRatioFitter BaseMeshEffect

Base class for effects that modify the generated Mesh.

BaseVertexEffect Button

A standard button that sends an event when clicked.

Button.ButtonClickedEvent CanvasScaler CanvasUpdateRegistry

A place where CanvasElements can register themselves for rebuilding.

ClipperRegistry

Registry class to keep track of all IClippers that exist in the scene

Clipping

Utility class to help when clipping using IClipper.

ContentSizeFitter DefaultControls

Utility class for creating default implementations of builtin UI controls.

Dropdown Dropdown.DropdownEvent Dropdown.DropdownItem Dropdown.OptionData Dropdown.OptionDataList FontData FontUpdateTracker

Utility class that is used to help with Text update.

Graphic

Base class for all UI components that should be derived from when creating new Graphic types.

GraphicRaycaster GraphicRebuildTracker

EditorOnly class for tracking all Graphics. Used when a source asset is reimported into the editor to ensure that Graphics are updated as intended.

GraphicRegistry

Registry which maps a Graphic to the canvas it belongs to.

GridLayoutGroup HorizontalLayoutGroup HorizontalOrVerticalLayoutGroup

Abstract base class for HorizontalLayoutGroup and VerticalLayoutGroup to generalize common functionality.

Image

Image is a textured element in the UI hierarchy.

InputField

Turn a simple label into a interactable input field.

InputField.EndEditEvent InputField.OnChangeEvent InputField.SubmitEvent LayoutElement LayoutGroup LayoutRebuilder

Wrapper class for managing layout rebuilding of CanvasElement.

LayoutUtility

Utility functions for querying layout elements for their minimum, preferred, and flexible sizes.

Mask MaskUtilities

Mask related utility class. This class provides masking-specific utility functions.

MaskableGraphic

A Graphic that is capable of being masked out.

MaskableGraphic.CullStateChangedEvent Outline PositionAsUV1 RawImage

Displays a Texture2D for the UI System.

RectMask2D ScrollRect ScrollRect.ScrollRectEvent Scrollbar Scrollbar.ScrollEvent Selectable Shadow Slider Slider.SliderEvent StencilMaterial

Dynamic material class makes it possible to create custom materials on the fly on a per-Graphic basis, and still have them get cleaned up correctly.

Text Toggle

A standard toggle that has an on / off state.

Toggle.ToggleEvent ToggleGroup VertexHelper

A utility class that can aid in the generation of meshes for the UI.

VerticalLayoutGroup Structs ColorBlock DefaultControls.Resources

Object used to pass resources to use for the default controls.

Navigation SpriteState Interfaces DefaultControls.IFactoryControls

Factory interface to create a GameObject in this class. It is necessary to use this interface in the whole class so MenuOption and Editor can work using ObjectFactory and default Presets.

ICanvasElement

This is an element that can live on a Canvas.

IClippable

Interface for elements that can be clipped if they are under an IClipper

IClipper

Interface that can be used to recieve clipping callbacks as part of the canvas update loop.

ILayoutController

Base interface to be implemented by components that control the layout of RectTransforms.

ILayoutElement

A component is treated as a layout element by the auto layout system if it implements ILayoutElement.

ILayoutGroup

ILayoutGroup is an ILayoutController that should drive the RectTransforms of its children.

ILayoutIgnorer

A RectTransform will be ignored by the layout system if it has a component which implements ILayoutIgnorer.

ILayoutSelfController

ILayoutSelfController is an ILayoutController that should drive its own RectTransform.

IMaskable

This element is capable of being masked out.

IMaterialModifier

Use this interface to modify a Material that renders a Graphic. The Material is modified before the it is passed to the CanvasRenderer.

IMeshModifier

Interface which allows for the modification of verticies in a Graphic before they are passed to the CanvasRenderer. When a Graphic generates a list of vertices they are passed (in order) to any components on the GameObject that implement IMeshModifier. This component can modify the given Mesh.

Enums AspectRatioFitter.AspectMode

Specifies a mode to use to enforce an aspect ratio.

CanvasScaler.ScaleMode

Determines how UI elements in the Canvas are scaled.

CanvasScaler.ScreenMatchMode

Scale the canvas area with the width as reference, the height as reference, or something in between.

CanvasScaler.Unit

The possible physical unit types

CanvasUpdate

Values of 'update' called on a Canvas update.

ContentSizeFitter.FitMode

The size fit modes avaliable to use.

GraphicRaycaster.BlockingObjects

Type of raycasters to check against to check for canvas blocking elements.

GridLayoutGroup.Axis

The grid axis we are looking at.

GridLayoutGroup.Constraint

Constraint type on either the number of columns or rows.

GridLayoutGroup.Corner

Which corner is the starting corner for the grid.

Image.FillMethod

The possible fill method types for a Filled Image.

Image.Origin180

Origin for the Image.FillMethod.Radial180.

Image.Origin360

One of the points of the Arc for the Image.FillMethod.Radial360.

Image.Origin90

Origin for the Image.FillMethod.Radial90.

Image.OriginHorizontal

Origin for the Image.FillMethod.Horizontal.

Image.OriginVertical

Origin for the Image.FillMethod.Vertical.

Image.Type

Image fill type controls how to display the image.

InputField.CharacterValidation

The type of characters that are allowed to be added to the string.

InputField.ContentType

Setting the content type acts as a shortcut for setting a combination of InputType, CharacterValidation, LineType, and TouchScreenKeyboardType

InputField.EditState InputField.InputType

Type of data expected by the input field mobile keyboard.

InputField.LineType

The LineType is used to describe the behavior of the InputField.

Navigation.Mode ScrollRect.MovementType

A setting for which behavior to use when content moves beyond the confines of its container.

ScrollRect.ScrollbarVisibility

Enum for which behavior to use for scrollbar visibility.

Scrollbar.Direction

Setting that indicates one of four directions the scrollbar will travel.

Selectable.SelectionState

An enumeration of selected states of objects

Selectable.Transition

Transition mode for a Selectable.

Slider.Direction

Setting that indicates one of four directions.

Toggle.ToggleTransition

Display settings for when a toggle is activated or deactivated.

Delegates InputField.OnValidateInput

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