A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Packages/com.unity.ugui@1.0/api/UnityEngine.UI.VertexHelper.html below:

Class VertexHelper

A utility class that can aid in the generation of meshes for the UI.

Namespace: UnityEngine.UI Assembly: UnityEngine.UI.dll Syntax
public class VertexHelper : IDisposable
Examples
using UnityEngine;
using UnityEngine.UI;

public class ExampleClass : MonoBehaviour
{
    Mesh m;

    void Start()
    {
        Color32 color32 = Color.red;
        using (var vh = new VertexHelper())
        {
            vh.AddVert(new Vector3(0, 0), color32, new Vector2(0f, 0f));
            vh.AddVert(new Vector3(0, 100), color32, new Vector2(0f, 1f));
            vh.AddVert(new Vector3(100, 100), color32, new Vector2(1f, 1f));
            vh.AddVert(new Vector3(100, 0), color32, new Vector2(1f, 0f));

            vh.AddTriangle(0, 1, 2);
            vh.AddTriangle(2, 3, 0);
            vh.FillMesh(m);
        }
    }
}
Constructors VertexHelper() Declaration VertexHelper(Mesh) Declaration
public VertexHelper(Mesh m)
Parameters Type Name Description Mesh m Properties currentIndexCount

Get the number of indices set on the VertexHelper.

Declaration
public int currentIndexCount { get; }
Property Value currentVertCount

Current number of vertices in the buffer.

Declaration
public int currentVertCount { get; }
Property Value Methods AddTriangle(int, int, int)

Add a triangle to the buffer.

Declaration
public void AddTriangle(int idx0, int idx1, int idx2)
Parameters Type Name Description int idx0

index 0

int idx1

index 1

int idx2

index 2

AddUIVertexQuad(UIVertex[])

Add a quad to the stream.

Declaration
public void AddUIVertexQuad(UIVertex[] verts)
Parameters Type Name Description UIVertex[] verts

4 Vertices representing the quad.

AddUIVertexStream(List<UIVertex>, List<int>)

Add a stream of custom UIVertex and corresponding indices.

Declaration
public void AddUIVertexStream(List<UIVertex> verts, List<int> indices)
Parameters Type Name Description List<UIVertex> verts

The custom stream of verts to add to the helpers internal data.

List<int> indices

The custom stream of indices to add to the helpers internal data.

AddUIVertexTriangleStream(List<UIVertex>)

Add a list of triangles to the stream.

Declaration
public void AddUIVertexTriangleStream(List<UIVertex> verts)
Parameters Type Name Description List<UIVertex> verts

Vertices to add. Length should be divisible by 3.

AddVert(UIVertex)

Add a single vertex to the stream.

Declaration
public void AddVert(UIVertex v)
Parameters Type Name Description UIVertex v

The vertex to add

AddVert(Vector3, Color32, Vector4)

Add a single vertex to the stream.

Declaration
public void AddVert(Vector3 position, Color32 color, Vector4 uv0)
Parameters Type Name Description Vector3 position

Position of the vert

Color32 color

Color of the vert

Vector4 uv0

UV of the vert

AddVert(Vector3, Color32, Vector4, Vector4, Vector3, Vector4)

Add a single vertex to the stream.

Declaration
public void AddVert(Vector3 position, Color32 color, Vector4 uv0, Vector4 uv1, Vector3 normal, Vector4 tangent)
Parameters Type Name Description Vector3 position

Position of the vert

Color32 color

Color of the vert

Vector4 uv0

UV of the vert

Vector4 uv1

UV1 of the vert

Vector3 normal

Normal of the vert.

Vector4 tangent

Tangent of the vert

AddVert(Vector3, Color32, Vector4, Vector4, Vector4, Vector4, Vector3, Vector4)

Add a single vertex to the stream.

Declaration
public void AddVert(Vector3 position, Color32 color, Vector4 uv0, Vector4 uv1, Vector4 uv2, Vector4 uv3, Vector3 normal, Vector4 tangent)
Parameters Clear()

Clear all vertices from the stream.

Declaration Dispose()

Cleanup allocated memory.

Declaration FillMesh(Mesh)

Fill the given mesh with the stream data.

Declaration
public void FillMesh(Mesh mesh)
Parameters Type Name Description Mesh mesh GetUIVertexStream(List<UIVertex>)

Create a stream of UI vertex (in triangles) from the stream.

Declaration
public void GetUIVertexStream(List<UIVertex> stream)
Parameters PopulateUIVertex(ref UIVertex, int)

Fill a UIVertex with data from index i of the stream.

Declaration
public void PopulateUIVertex(ref UIVertex vertex, int i)
Parameters Type Name Description UIVertex vertex

Vertex to populate

int i

Index to populate.

SetUIVertex(UIVertex, int)

Set a UIVertex at the given index.

Declaration
public void SetUIVertex(UIVertex vertex, int i)
Parameters Type Name Description UIVertex vertex

The vertex to fill

int i

the position in the current list to fill.

Implements

RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4