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Showing content from https://docs.unity3d.com/Packages/com.unity.ugui@1.0/api/UnityEngine.UI.SpriteState.html below:

Struct SpriteState Namespace: UnityEngine.UI Assembly: UnityEngine.UI.dll Syntax
[Serializable]
public struct SpriteState : IEquatable<SpriteState>
Properties disabledSprite

Disabled sprite.

Declaration
public Sprite disabledSprite { get; set; }
Property Value highlightedSprite

Highlighted sprite.

Declaration
public Sprite highlightedSprite { get; set; }
Property Value pressedSprite

Pressed sprite.

Declaration
public Sprite pressedSprite { get; set; }
Property Value selectedSprite

Selected sprite.

Declaration
public Sprite selectedSprite { get; set; }
Property Value Methods Equals(SpriteState) Declaration
public bool Equals(SpriteState other)
Parameters Returns Implements

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