[Serializable]
public struct SpriteState : IEquatable<SpriteState>
Properties disabledSprite
Disabled sprite.
Declarationpublic Sprite disabledSprite { get; set; }
Property Value highlightedSprite
Highlighted sprite.
Declarationpublic Sprite highlightedSprite { get; set; }
Property Value pressedSprite
Pressed sprite.
Declarationpublic Sprite pressedSprite { get; set; }
Property Value selectedSprite
Selected sprite.
Declarationpublic Sprite selectedSprite { get; set; }
Property Value Methods Equals(SpriteState) Declaration
public bool Equals(SpriteState other)
Parameters Returns Implements
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