A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Packages/com.unity.ugui@1.0/api/UnityEngine.UI.Slider.html below:

Class Slider Inherited Members

Component.GetComponentIndex()

Object.InstantiateAsync<T>(T)

Object.InstantiateAsync<T>(T, Transform)

Object.InstantiateAsync<T>(T, Vector3, Quaternion)

Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)

Object.InstantiateAsync<T>(T, InstantiateParameters)

Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)

Object.Instantiate(Object, Scene)

Object.Instantiate<T>(T, InstantiateParameters)

Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)

Object.FindObjectsByType<T>(FindObjectsSortMode)

Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)

Object.FindFirstObjectByType<T>()

Object.FindAnyObjectByType<T>()

Object.FindFirstObjectByType<T>(FindObjectsInactive)

Object.FindAnyObjectByType<T>(FindObjectsInactive)

Namespace: UnityEngine.UI Assembly: UnityEngine.UI.dll Syntax
[AddComponentMenu("UI/Slider", 34)]
[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
public class Slider : Selectable, IMoveHandler, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler, IDragHandler, IInitializePotentialDragHandler, IEventSystemHandler, ICanvasElement
Constructors Slider() Declaration Fields m_Value Declaration
[SerializeField]
protected float m_Value
Field Value Properties direction

The direction of the slider, from minimum to maximum value.

Declaration
public Slider.Direction direction { get; set; }
Property Value Examples
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour
{
    public Slider mainSlider;

    public void Start()
    {
        //Changes the direction of the slider.
        if (mainSlider.direction == Slider.Direction.BottomToTop)
        {
            mainSlider.direction = Slider.Direction.TopToBottom;
        }
    }
}
fillRect

Optional RectTransform to use as fill for the slider.

Declaration
public RectTransform fillRect { get; set; }
Property Value Examples
using UnityEngine;
using System.Collections;
using UnityEngine.UI;  // Required when Using UI elements.

public class Example : MonoBehaviour
{
    public Slider mainSlider;
    //Reference to new "RectTransform"(Child of FillArea).
    public RectTransform newFillRect;

    //Deactivates the old FillRect and assigns a new one.
    void Start()
    {
        mainSlider.fillRect.gameObject.SetActive(false);
        mainSlider.fillRect = newFillRect;
    }
}
handleRect

Optional RectTransform to use as a handle for the slider.

Declaration
public RectTransform handleRect { get; set; }
Property Value Examples
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour
{
    public Slider mainSlider;
    //Reference to new "RectTransform" (Child of "Handle Slide Area").
    public RectTransform handleHighlighted;

    //Deactivates the old Handle, then assigns and enables the new one.
    void Start()
    {
        mainSlider.handleRect.gameObject.SetActive(false);
        mainSlider.handleRect = handleHighlighted;
        mainSlider.handleRect.gameObject.SetActive(true);
    }
}
maxValue

The maximum allowed value of the slider.

Declaration
public float maxValue { get; set; }
Property Value Examples
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour
{
    public Slider mainSlider;

    void Start()
    {
        // Changes the max value of the slider to 20;
        mainSlider.maxValue = 20;
    }
}
minValue

The minimum allowed value of the slider.

Declaration
public float minValue { get; set; }
Property Value Examples
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour
{
    public Slider mainSlider;

    void Start()
    {
        // Changes the minimum value of the slider to 10;
        mainSlider.minValue = 10;
    }
}
normalizedValue

The current value of the slider normalized into a value between 0 and 1.

Declaration
public float normalizedValue { get; set; }
Property Value Examples
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour
{
    public Slider mainSlider;

    //Set to invoke when "OnValueChanged" method is called.
    void CheckNormalisedValue()
    {
        //Displays the normalised value of the slider everytime the value changes.
        Debug.Log(mainSlider.normalizedValue);
    }
}
onValueChanged

Callback executed when the value of the slider is changed.

Declaration
public Slider.SliderEvent onValueChanged { get; set; }
Property Value Examples
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour
{
    public Slider mainSlider;

    public void Start()
    {
        //Adds a listener to the main slider and invokes a method when the value changes.
        mainSlider.onValueChanged.AddListener(delegate {ValueChangeCheck(); });
    }

    // Invoked when the value of the slider changes.
    public void ValueChangeCheck()
    {
        Debug.Log(mainSlider.value);
    }
}
value

The current value of the slider.

Declaration
public virtual float value { get; set; }
Property Value Examples
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour
{
    public Slider mainSlider;

    //Invoked when a submit button is clicked.
    public void SubmitSliderSetting()
    {
        //Displays the value of the slider in the console.
        Debug.Log(mainSlider.value);
    }
}
wholeNumbers

Should the value only be allowed to be whole numbers?

Declaration
public bool wholeNumbers { get; set; }
Property Value Examples
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour
{
    public Slider mainSlider;

    public void Start()
    {
        //sets the slider's value to accept whole numbers only.
        mainSlider.wholeNumbers = true;
    }
}
Methods FindSelectableOnDown()

See Selectable.FindSelectableOnDown

Declaration
public override Selectable FindSelectableOnDown()
Returns Overrides FindSelectableOnLeft()

See Selectable.FindSelectableOnLeft

Declaration
public override Selectable FindSelectableOnLeft()
Returns Overrides FindSelectableOnRight()

See Selectable.FindSelectableOnRight

Declaration
public override Selectable FindSelectableOnRight()
Returns Overrides FindSelectableOnUp()

See Selectable.FindSelectableOnUp

Declaration
public override Selectable FindSelectableOnUp()
Returns Overrides GraphicUpdateComplete()

See ICanvasElement.GraphicUpdateComplete

Declaration
public virtual void GraphicUpdateComplete()
LayoutComplete()

See ICanvasElement.LayoutComplete

Declaration
public virtual void LayoutComplete()
OnDidApplyAnimationProperties() Declaration
protected override void OnDidApplyAnimationProperties()
Overrides OnDisable() Declaration
protected override void OnDisable()
Overrides OnDrag(PointerEventData)

When dragging is occurring this will be called every time the cursor is moved.

Declaration
public virtual void OnDrag(PointerEventData eventData)
Parameters OnEnable() Declaration
protected override void OnEnable()
Overrides OnInitializePotentialDrag(PointerEventData)

Called by a BaseInputModule when a drag has been found but before it is valid to begin the drag.

Declaration
public virtual void OnInitializePotentialDrag(PointerEventData eventData)
Parameters OnMove(AxisEventData)

Determine in which of the 4 move directions the next selectable object should be found.

Declaration
public override void OnMove(AxisEventData eventData)
Parameters Overrides Examples
  using UnityEngine;
                        using System.Collections;
                        using UnityEngine.UI;
                        using UnityEngine.EventSystems;// Required when using Event data.

                        public class ExampleClass : MonoBehaviour, IMoveHandler
                        {
                            //When the focus moves to another selectable object, Invoke this Method.
                            public void OnMove(AxisEventData eventData)
                            {
                                //Assigns the move direction and the raw input vector representing the direction from the event data.
                                MoveDirection moveDir = eventData.moveDir;
                                Vector2 moveVector = eventData.moveVector;

                                //Displays the information in the console
                                Debug.Log(moveDir + ", " + moveVector);
                            }
                        }
OnPointerDown(PointerEventData)

Evaluate current state and transition to pressed state.

Declaration
public override void OnPointerDown(PointerEventData eventData)
Parameters Overrides Examples
  using UnityEngine;
                        using System.Collections;
                        using UnityEngine.UI;
                        using UnityEngine.EventSystems;// Required when using Event data.

                        public class ExampleClass : MonoBehaviour, IPointerDownHandler// required interface when using the OnPointerDown method.
                        {
                            //Do this when the mouse is clicked over the selectable object this script is attached to.
                            public void OnPointerDown(PointerEventData eventData)
                            {
                                Debug.Log(this.gameObject.name + " Was Clicked.");
                            }
                        }
OnRectTransformDimensionsChange()

This callback is called when the dimensions of an associated RectTransform change. It is always called before Awake, OnEnable, or Start. The call is also made to all child RectTransforms, regardless of whether their dimensions change (which depends on how they are anchored).

Declaration
protected override void OnRectTransformDimensionsChange()
Overrides OnValidate() Declaration
protected override void OnValidate()
Overrides Rebuild(CanvasUpdate)

Rebuild the element for the given stage.

Declaration
public virtual void Rebuild(CanvasUpdate executing)
Parameters Type Name Description CanvasUpdate executing

The current CanvasUpdate stage being rebuild.

Set(float, bool)

Set the value of the slider.

Declaration
protected virtual void Set(float input, bool sendCallback = true)
Parameters Type Name Description float input

The new value for the slider.

bool sendCallback

If the OnValueChanged callback should be invoked.

SetDirection(Direction, bool)

Sets the direction of this slider, optionally changing the layout as well.

Declaration
public void SetDirection(Slider.Direction direction, bool includeRectLayouts)
Parameters Type Name Description Slider.Direction direction

The direction of the slider

bool includeRectLayouts

Should the layout be flipped together with the slider direction

Examples
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour
{
    public Slider mainSlider;

    public void Start()
    {
        mainSlider.SetDirection(Slider.Direction.LeftToRight, false);
    }
}
SetValueWithoutNotify(float)

Set the value of the slider without invoking onValueChanged callback.

Declaration
public virtual void SetValueWithoutNotify(float input)
Parameters Type Name Description float input

The new value for the slider.

Update()

Update the rect based on the delayed update visuals. Got around issue of calling sendMessage from onValidate.

Declaration
protected virtual void Update()
Implements

RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4