Displays a Texture2D for the UI System.
Inherited MembersComponent.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.UI Assembly: UnityEngine.UI.dll Syntax[RequireComponent(typeof(CanvasRenderer))]
[AddComponentMenu("UI/Raw Image", 12)]
public class RawImage : MaskableGraphic, ICanvasElement, IClippable, IMaskable, IMaterialModifier
Constructors RawImage() Declaration Properties mainTexture
Returns the texture used to draw this Graphic.
Declarationpublic override Texture mainTexture { get; }
Property Value Overrides texture
The RawImage's texture to be used.
Declarationpublic Texture texture { get; set; }
Property Value Examples
//Create a new RawImage by going to Create>UI>Raw Image in the hierarchy.
//Attach this script to the RawImage GameObject.
using UnityEngine;
using UnityEngine.UI;
public class RawImageTexture : MonoBehaviour
{
RawImage m_RawImage;
//Select a Texture in the Inspector to change to
public Texture m_Texture;
void Start()
{
//Fetch the RawImage component from the GameObject
m_RawImage = GetComponent<RawImage>();
//Change the Texture to be the one you define in the Inspector
m_RawImage.texture = m_Texture;
}
}
uvRect
UV rectangle used by the texture.
Declarationpublic Rect uvRect { get; set; }
Property Value Methods OnDidApplyAnimationProperties() Declaration
protected override void OnDidApplyAnimationProperties()
Overrides OnPopulateMesh(VertexHelper)
Callback function when a UI element needs to generate vertices. Fills the vertex buffer data.
Declarationprotected override void OnPopulateMesh(VertexHelper vh)
Parameters Overrides SetNativeSize()
Adjust the scale of the Graphic to make it pixel-perfect.
Declarationpublic override void SetNativeSize()
Overrides Implements
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