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Showing content from https://docs.unity3d.com/Packages/com.unity.ugui@1.0/api/UnityEngine.UI.PositionAsUV1.html below:

Class PositionAsUV1 Inheritance

PositionAsUV1

Inherited Members

Component.GetComponentIndex()

Object.InstantiateAsync<T>(T)

Object.InstantiateAsync<T>(T, Transform)

Object.InstantiateAsync<T>(T, Vector3, Quaternion)

Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)

Object.InstantiateAsync<T>(T, InstantiateParameters)

Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)

Object.Instantiate(Object, Scene)

Object.Instantiate<T>(T, InstantiateParameters)

Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)

Object.FindObjectsByType<T>(FindObjectsSortMode)

Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)

Object.FindFirstObjectByType<T>()

Object.FindAnyObjectByType<T>()

Object.FindFirstObjectByType<T>(FindObjectsInactive)

Object.FindAnyObjectByType<T>(FindObjectsInactive)

Namespace: UnityEngine.UI Assembly: UnityEngine.UI.dll Syntax
[AddComponentMenu("UI/Effects/Position As UV1", 82)]
public class PositionAsUV1 : BaseMeshEffect, IMeshModifier
Constructors PositionAsUV1() Declaration
protected PositionAsUV1()
Methods ModifyMesh(VertexHelper)

Call used to modify mesh. Place any custom mesh processing in this function.

Declaration
public override void ModifyMesh(VertexHelper vh)
Parameters Overrides Implements

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