ILayoutSelfController is an ILayoutController that should drive its own RectTransform.
Namespace: UnityEngine.UI Assembly: UnityEngine.UI.dll Syntaxpublic interface ILayoutSelfController : ILayoutController
Examples
//This script shows how the GameObjectâs own RectTransforms can be changed.
//This creates a rectangle on the screen of the scale, positition and rotation you define in the Inspector.
//Make sure to set the X and Y scale to be more than 0 to see it
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class Example : UIBehaviour, ILayoutSelfController
{
//Fields in the inspector used to manipulate the RectTransform
public Vector3 m_Position;
public Vector3 m_Rotation;
public Vector2 m_Scale;
//This handles horizontal aspects of the layout (derived from ILayoutController)
public virtual void SetLayoutHorizontal()
{
//Move and Rotate the RectTransform appropriately
UpdateRectTransform();
}
//This handles vertical aspects of the layout
public virtual void SetLayoutVertical()
{
//Move and Rotate the RectTransform appropriately
UpdateRectTransform();
}
//This tells when there is a change in the inspector
#if UNITY_EDITOR
protected override void OnValidate()
{
Debug.Log("Validate");
//Update the RectTransform position, rotation and scale
UpdateRectTransform();
}
#endif
//This tells when there has been a change to the RectTransform's settings in the inspector
protected override void OnRectTransformDimensionsChange()
{
//Update the RectTransform position, rotation and scale
UpdateRectTransform();
}
void UpdateRectTransform()
{
//Fetch the RectTransform from the GameObject
RectTransform rectTransform = GetComponent<RectTransform>();
//Change the scale of the RectTransform using the fields in the inspector
rectTransform.localScale = new Vector3(m_Scale.x, m_Scale.y, 0);
//Change the position and rotation of the RectTransform
rectTransform.SetPositionAndRotation(m_Position, Quaternion.Euler(m_Rotation));
}
}
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