HorizontalLayoutGroup
Inherited MembersComponent.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.UI Assembly: UnityEngine.UI.dll Syntax[AddComponentMenu("Layout/Horizontal Layout Group", 150)]
public class HorizontalLayoutGroup : HorizontalOrVerticalLayoutGroup, ILayoutElement, ILayoutGroup, ILayoutController
Constructors HorizontalLayoutGroup() Declaration
protected HorizontalLayoutGroup()
Methods CalculateLayoutInputHorizontal()
Called by the layout system. Also see ILayoutElement
Declarationpublic override void CalculateLayoutInputHorizontal()
Overrides CalculateLayoutInputVertical()
Called by the layout system. Also see ILayoutElement
Declarationpublic override void CalculateLayoutInputVertical()
Overrides SetLayoutHorizontal()
Called by the layout system. Also see ILayoutElement
Declarationpublic override void SetLayoutHorizontal()
Overrides SetLayoutVertical()
Called by the layout system. Also see ILayoutElement
Declarationpublic override void SetLayoutVertical()
Overrides Implements
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