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Showing content from https://docs.unity3d.com/Packages/com.unity.ugui@1.0/api/UnityEngine.UI.FontData.html below:

Class FontData Namespace: UnityEngine.UI Assembly: UnityEngine.UI.dll Syntax
[Serializable]
public class FontData : ISerializationCallbackReceiver
Properties alignByGeometry

Use the extents of glyph geometry to perform horizontal alignment rather than glyph metrics.

Declaration
public bool alignByGeometry { get; set; }
Property Value alignment

How is the text aligned for this generated Text object.

Declaration
public TextAnchor alignment { get; set; }
Property Value bestFit

Is best fit used for this generated Text object.

Declaration
public bool bestFit { get; set; }
Property Value defaultFontData

Get a font data with sensible defaults.

Declaration
public static FontData defaultFontData { get; }
Property Value font

The Font to use for this generated Text object.

Declaration
public Font font { get; set; }
Property Value fontSize

The Font size to use for this generated Text object.

Declaration
public int fontSize { get; set; }
Property Value fontStyle

The font style to use for this generated Text object.

Declaration
public FontStyle fontStyle { get; set; }
Property Value horizontalOverflow

The horizontal overflow policy for this generated Text object.

Declaration
public HorizontalWrapMode horizontalOverflow { get; set; }
Property Value lineSpacing

The line spaceing for this generated Text object.

Declaration
public float lineSpacing { get; set; }
Property Value maxSize

The max size for this generated Text object.

Declaration
public int maxSize { get; set; }
Property Value minSize

The min size for this generated Text object.

Declaration
public int minSize { get; set; }
Property Value richText

Should rich text be used for this generated Text object.

Declaration
public bool richText { get; set; }
Property Value verticalOverflow

The vertical overflow policy for this generated Text object.

Declaration
public VerticalWrapMode verticalOverflow { get; set; }
Property Value Implements

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